Game & App Development / Other Works
Here you can find an overview of my projects in App & Game development.
Scripts / Plug-Ins
Showcasing custom-developed scripts and plugins designed to deliver rapid and precise outcomes in BIM workflows.
Revit C# Plug-ins
I deliver project-specific solutions such as:
– Adjusting architectural element geometries to align precisely with structural elements,
– Optimally placing MEP elements to minimize clashes,
– Replacing heavy and time-consuming fine finish modeling with fast and accurate quantity calculations, developed based on design rules, to achieve detailed and precise material takeoffs without overloading the project file.
Grasshopper Scripts
I design advanced Grasshopper scripts to extract and transform system, type, and geometric position data from 2D project files across all disciplines into structured datasets ready for Revit integration.
Leveraging custom C# code, I automate the generation of initial Revit models from these datasets, ensuring precise and efficient BIM workflows.
Dynamo Scripts
In my work with Dynamo scripts for Revit, I explore advanced and innovative applications tailored to enhance project workflows and design intelligence.
This includes:
– Automating complex parametric design tasks to reduce manual effort and human error,
– Developing custom data-driven workflows for real-time model updates and design optimization,
– Integrating external data sources (such as Excel, databases, or sensor data) to enrich the BIM environment with dynamic, actionable insights,
– Creating scalable tools that extend Revit’s native capabilities, enabling teams to address unique project challenges with precision and efficiency.
Apps / Games
The Apps I have developed using Unreal Engine / Unity


3D Game Assets
Hundreds of custom-created 3D models and smart assets designed for game development, including the high-quality 3D model of the Faisal Mosque, which is featured in Microsoft Flight Simulator.


Self Published Game - Keyboard Warrior (2023)
Independently developed and published a complete game on Steam within three months, as a hands-on test of the entire production pipeline — from concept to release. Using Unreal Engine.
"Keyboard Warrior" Steam Link
Facility Management
A streamlined facility management software developed in Unity, enabling 3D tracking of building equipment maintenance, repairs, and warranty processes, with integrated task assignment, communication, and budget control — all operated directly through the BIM model.


I have developed VR applications to present my projects and deliver realistic, immersive experiences, allowing users to explore designs in an interactive virtual environment.
VR Environment


World Summer Games
Gameplay video: https://drive.google.com/file/d/1GWu0ciN8cG9hIKJAoNROwaAcTcCnCIXd/view?usp=drivesdk
Screenshots: https://drive.google.com/drive/folders/157E0qxsBUpxvuFYl-neeqJrwOqiyQsMA
Project page: github.com/anilbyb/Anil_byb_Portfolio/tree/main/Games_Softwares/World_Summer_Games
An Unreal Engine sports simulation focused on realistic Olympic-style disciplines, currently in alpha testing ahead of a public alpha release. Archery and trap shooting are playable in the current build, with further disciplines in development. Designing, building and tuning each discipline's physics, input handling and camera work independently.






Tiny Aliens


An Unreal Engine prototype built around extreme scale: the player is a one-millimetre-tall alien visitor exploring abandoned buildings, workplaces and historical ruins from a small flying spacecraft. The prototype explores scale perception, environmental navigation and object interaction, and was adapted for VR.
Prototype video: https://drive.google.com/file/d/1gYMerfefPnaqi3lMxymWEmRS9RTQntIA/view?usp=drivesdk
Screenshots: https://drive.google.com/drive/folders/1qjOLnaduU0gU9p_up8FcC-i4Z6F-lkn6
Project page: github.com/anilbyb/Anil_byb_Portfolio/tree/main/Games_Softwares/Tiny_Aliens


Chernobyl86


A first-person shooter prototype in Unreal Engine, built around a time-travel premise: the player returns to the Chernobyl nuclear plant before the explosion to prevent the disaster while facing enemy agents sent back through time. Environment, weapon handling and enemy behaviour were developed as a single-person production, and the prototype runs with a connected VR setup.
Prototype video: https://drive.google.com/file/d/1RPfdPK9EVcpUGbJgc9DpVfQlQo-R_llJ/view?usp=drivesdk
Screenshots: https://drive.google.com/drive/folders/1Xx-bjK6-PLKGQXPUWFQUaI5sIBhrvoE1
Project page: github.com/anilbyb/Anil_byb_Portfolio/tree/main/Games_Softwares/Chernobyl86


Anıl Bayburtluoğlu
Personal Portfolio
CONTACT
anilbayburt@gmail.com
+90 506 908 1066
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