Anıl Bayburtluoğlu
Architect | BIM and Digital Engineering | Design Technology
Computational design, applied AI and real-time 3D


SKILLS
A brief overview of the skills and tools I use to bring ideas to life.


CODING
Proficient in both traditional and visual programming environments.
Experienced with Revit API, Rhinoscript, Git, C# and Python, as well as advanced usage of Grasshopper, Dynamo, and Unreal Engine Blueprints for algorithmic design, automation, and interactive development workflows.


BIM
Working with BIM and Revit since 2007, across MEP, architectural, structural and infrastructural disciplines, including modeling, coordination, and facility management. Proficient in ISO 19650 standards, with the ability to deliver fast and intelligent solutions through parametric and generative coding.


3D MODELING
With experience in 3ds Max since 1996 and Rhino since 2007, I have created a wide range of assets for architectural visualization, game environments, and CGI productions in the media industry.


Game / Simulation Development
Full-cycle development of interactive PC and VR experiences with Unreal Engine, handled entirely as a solo developer.


AI & Automation
Building production AI tools for the construction industry: LLM-based pipelines that read RFPs, specifications and bills of quantities and return structured, source-tracked data; custom GPTs for business departments; AI-assisted software development.
Education
B.S. in Architecture
Yildiz Technical University
2007
M.Sc. in Computer-Aided Architecture
Yildiz Technical University
coursework completed – thesis pending
Anıl Bayburtluoğlu
Personal Portfolio
CONTACT
anilbayburt@gmail.com
+90 506 908 1066
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